#iOS

  1. Introducing Clatters for iOS

    Assiduous readers of this blog might have noticed a significant drop in the number of articles last year. Couldn't I find any interesting subject? Was I getting lazy? Hell no! Today I am pleased to release Clatters for iOS and iPadOS. Clatters is an app to easily monitor in one place your brand, product or any other keyword on your favorite social networks - Twitter, Reddit, HackerNews and even comments on the iOS App Store.
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  2. Apple’s use of Swift in iOS 13

    Swift was introduced at Apple's 2014 WWDC and it is interesting to measure Apple’s own use of Swift in iOS over the years. iOS 9 released in 2015 included a single application written with Swift: Calculator. Since then the number of applications using Swift in iOS has grown each year with iOS 10.1, iOS 11.1 and iOS 12.0. Now that iOS 13.1 is available, let's measure how many applications are using Swift this year.
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  3. Deobfuscated libMobileGestalt keys (iOS 12)

    libMobileGestalt is a private library in iOS that describes the capabilities of the device: system version, build version, device type, device features, status of the airplane mode, … Apple obfuscates this information which makes it hard to know the capabilities of the device. In January 2017, I presented a method for Deobfuscating libMobileGestalt keys. At that time there were 673 known obfuscated keys and I managed to recover 564 out of the 673 keys (83%). Since this previous article, Apple has released 2 major iOS versions, and new obfuscated keys have been added. In this post I quickly recap what is libMobileGestalt and provide the updated list of recovered keys.
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  4. Apple’s use of Swift in iOS 12

    Two years ago I measured Apple’s use of Swift in iOS 10.1 and last year I counted how many applications were using Swift in iOS 11.1. This year I'm analyzing iOS 12, released by Apple this month.
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  5. Apple’s use of Swift in iOS 11.1 and macOS 10.13.1

    A year ago I analyzed how many built-in apps in iOS 10.1 and macOS 10.12 were using Swift: Apple’s use of Swift in iOS 10.1 and macOS 10.12. How many built-in apps are using Swift in iOS 11.1 and macOS 10.13.1? Let's find it out!
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  6. Deobfuscating libMobileGestalt keys

    /usr/lib/libMobileGestalt.dylib is a private library which provides an API to retrieve the capabilities of the iOS device, as well as some runtime information: system version, build version, device type, current status of the airplane mode, …
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  7. mach_portal: Improve amfid patch to support fat binaries

    Ian Beer did an incredible work with his iOS 10.1.1 exploit. The mach_portal proof of concept gives you a root shell on iOS 10.1.1. You can read more about it here: https://bugs.chromium.org/p/project-zero/issues/detail?id=965 While playing with it, I discovered that the amfid patch was only supporting thin arm64 binaries. I did not find a fix online so here is my solution.
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  8. Apple’s use of Swift in iOS 10.1 and macOS 10.12

    Swift has been announced at the WWDC 2014, more than 2 years ago. Most of the sample code projects from Apple are now written in Swift. But does Apple use Swift in iOS 10.1 and macOS 10.12.1?
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  9. Checking if Reduced Motion is enabled on iOS 7

    Apple introduced in iOS 7.0.3 a setting to reduce motion ( http://support.apple.com/kb/HT5595 ) : Settings -> General -> Accessibility -> Reduce Motion Sadly there is no public API to know if the user enabled “Reduce motion”.
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  10. Detecting the iOS device hardware architecture (32-bit/64-bit)

    In a previous post I explained how to detect if an app runs in a 32-bit or 64-bit iOS Simulator. It was not explaining how to detect if an iOS app runs on a 32-bit or 64-bit iOS device. This post aims at giving a generic method that can detect all cases:
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