#32-Bit

  1. Detecting the iOS device hardware architecture (32-bit/64-bit)

    In a previous post I explained how to detect if an app runs in a 32-bit or 64-bit iOS Simulator. It was not explaining how to detect if an iOS app runs on a 32-bit or 64-bit iOS device. This post aims at giving a generic method that can detect all cases:
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  2. Detecting if an app runs in a 32-bit or 64-bit iOS Simulator

    With Xcode 5, it is now possible to compile an application for armv7 and/or arm64. You can compile an application as 32-bit and/or as 64-bit and you can run this application in a 32-bit or 64-bit iOS Simulator:
    [Read More]
  3. Determining the running kernel mode on 10.6

    It might be useful in some cases to know if the MacOS kernel is running in the 32-bit or 64-bit (K64) mode. This is useful for example if you write an application like ‘System Profiler’ that displays the details of the currently running system:
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  4. ‘Open in 32-bit mode’ – ‘Open using Rosetta’

    As you know, it is possible to force an Universal Binary (ppc, i386, x86_64) to run in 32-bit mode (i386) even if the machine could run x86_64 binaries.
    [Read More]