In a previous post ( constructor and destructor attributes ), I described the constructor attribute and mentioned software protection as a possible use case:
A constructor attribute could be used to implement a software protection. You could encrypt your executable with a custom encryption and use a constructor function to decrypt the binary just before it is loaded.
In this post I describe such a protection with an example.
Until macOS 10.11.4 and iOS 9.3.1 CommonCrypto/corecrypto supported Blowfish operations with key sizes longer than 448 bits. Starting with macOS 10.11.5 and iOS 9.3.2 this is no longer the case: the minimum and maximum key sizes are now enforced (respectively kCCKeySizeMinBlowfish 8 bytes and kCCKeySizeMaxBlowfish 56 bytes).
The State Preservation and Restoration system is well documented here: Preserving Your App’s Visual Appearance Across Launches.
But what is not well known is that there is a secret preference to enable debug logs.
Let’s say you want to have a different behavior in your app depending on whether you build it in Xcode or you perform an Archive. And you want this behavior to be done at compile time. Note that the use of different configurations is not what is wanted.
OS X 10.11 ‘El Capitan’ added a new feature to Mail.app Swipe to manage your inbox:
Swipe to manage your inbox.
Now you can take care of your email with a swipe, just like on your iOS devices. Need to triage your inbox? Swipe right to mark an email as read or unread, or swipe left to delete. You’ll be focused on what’s important in no time.
I find this new feature extremely annoying as I keep triggering it by accident. Sadly it seems that there is no preference (even secret preference) to disable this feature. But the good news is that Mail.app supports plugins.
Apple introduced in iOS 7.0.3 a setting to reduce motion ( http://support.apple.com/kb/HT5595 ) : Settings -> General -> Accessibility -> Reduce Motion
Sadly there is no public API to know if the user enabled “Reduce motion”.
In a previous post I explained how to detect if an app runs in a 32-bit or 64-bit iOS Simulator. It was not explaining how to detect if an iOS app runs on a 32-bit or 64-bit iOS device. This post aims at giving a generic method that can detect all cases: