Apple introduced in iOS 7.0.3 a setting to reduce motion ( http://support.apple.com/kb/HT5595 ) : Settings -> General -> Accessibility -> Reduce Motion
Sadly there is no public API to know if the user enabled “Reduce motion”.
In a previous post I explained how to detect if an app runs in a 32-bit or 64-bit iOS Simulator. It was not explaining how to detect if an iOS app runs on a 32-bit or 64-bit iOS device. This post aims at giving a generic method that can detect all cases:
With Xcode 5, it is now possible to compile an application for armv7 and/or arm64.
You can compile an application as 32-bit and/or as 64-bit and you can run this application in a 32-bit or 64-bit iOS Simulator:
In the following article I will describe a simple method to inject code into executables on Mac OS X 10.8 using the DYLD_INSERT_LIBRARIES environment variable.
Smith Micro Software released StuffIt Deluxe® 2011 this week. If you don’t know StuffIt Deluxe®, it is described like this:
The StuffIt Deluxe® package gives you all the features you need to backup, share, archive, encrypt and shrink your photos, music, and other documents without compromising quality. StuffIt’s advanced technology specializes in the compression of MP3, PDF and graphics files with no quality loss. Shrink documents up to 98% of their original size. Use StuffIt to free-up space on your computer and to fit more compressed files onto CD/DVDs or other drives.
In this post I talk on how to write a Service for MacOS X 10.6. If you don’t know what is a Service, Apple describes it here http://www.apple.com/macosx/refinements/:
It might be useful in some cases to know if the MacOS kernel is running in the 32-bit or 64-bit (K64) mode. This is useful for example if you write an application like ‘System Profiler’ that displays the details of the currently running system: