2013

  1. Detecting the iOS device hardware architecture (32-bit/64-bit)

    In a previous post I explained how to detect if an app runs in a 32-bit or 64-bit iOS Simulator. It was not explaining how to detect if an iOS app runs on a 32-bit or 64-bit iOS device. This post aims at giving a generic method that can detect all cases:
    [Read More]
  2. Detecting if an app runs in a 32-bit or 64-bit iOS Simulator

    With Xcode 5, it is now possible to compile an application for armv7 and/or arm64. You can compile an application as 32-bit and/or as 64-bit and you can run this application in a 32-bit or 64-bit iOS Simulator:
    [Read More]
  3. Using AddressSanitizer with Xcode 4.6.1

    Clang 3.3 now supports AddressSanitizer. Here is the description from the Clang 3.3 documentation:
    [Read More]